Announced in summer 2020, Metal: Hellsinger is part of the (very) small family of rhythmic FPS, like BPM: Bullets Per Minute or the future Gun Jam… In these games with a very particular concept, a sort of transposition of Guitar Hero into a shooter, the character’s shots and abilities must be performed in rhythm with the music. To differentiate itself from its two pals, Metal: Hellsinger has decided to go all out on heavy metal, with a demonic universe and a soundtrack featuring big names from the music scene. But is that enough to pique our interest? After spending some time on the demo, we can tell you that it all looks pretty good, provided you like metal…
Gender : Rhythmic FPS | Developer: The Outsider | Publisher: Funcom | Platform : Steam | Recommended configuration: CN | Price : CN | Languages : Audio in English and texts in French | Release date : 2022 | Lifetime : CN
Preview made on an editor version.
The version that reached us is more of a demo than a real preview build: a tutorial, a level, a boss… And that’s it. We go around it in half an hour the first time, which is light enough to get a real opinion. However, we still have here an overview of what awaits us in the final game and, above all, gameplay mechanics. There where BPM decided to take the rogue-lite route, Metal: Hellsinger seems to be heavily inspired by recent DOOM: you walk through linear levels, moving from corridors to arenas to face demonic hordes. Once the unholy creatures are defeated, a passage opens, allowing you to reach the next stage. Rinse, and repeat. From time to time, a cutscene comes to sanction your progress and bring a semblance of an inane scenario narrated by Troy Baker, the voice of Claptrap in the Borderlands series. A fairly classic structure, which allows developers to focus on the fights.
Visually, even if it does not display anything incredible, Metal: Hellsinger fulfills its contract correctly: the decorations of infernal ruins strewn with flames and the design of the enemies do the job, despite a certain classicism. Above all, the game is already running very well and I had no bugs to complain about during my sessions.
These will confront your character, a demon in search of revenge, with many monstrous enemies, appearing here and there when you set foot in the arenas. We thus find basic creatures, sorts of fragile puppet ghouls whose only strength is numbers, and other more dangerous ones, such as the huge Behemoths with a scythe or the treacherous Tormentors capable of teleporting behind your back. Fortunately for her, our protagonist is endowed with movement abilities such as dash and double jump, allowing her to temporize and get out of complex situations, but also a powerful arsenal. In this version, only the sword, the skull launching magic projectiles, a shotgun and a pair of revolvers were available. Each weapon also has a special shot that can be used after filling a power gauge.
Below, the level of the demo in its entirety:
It’s entirely possible to play Metal: Hellsinger as a basic FPS, turning it into a simplistic ersatz of DOOM Eternal. However, the title really takes on its scale when playing the game of rhythmic FPS: on each side of your sight, symbols in the form of arrows indicate the tempo to be respected, obviously set on that of the music. When you perform an action in keeping with the beat, such as shooting, reloading, or using a special ability, you deal more damage and increase your combo gauge. This not only racks up points for the scoreboard, but it also changes the music, which gets angrier and angrier based on your multiplier and rewards you by unlocking voices at the highest level. A carrot which, seemingly, works extremely well and makes you want to play well.
Main marketing argument of the title, the resolutely metal soundtrack has obviously been very worked by the studio. The few tracks present are both catchy and melodic, alternating clear and throaty vocals. We quickly start to nod our heads in rhythm – if we are sensitive to the genre…
As for BPM, the first contact with the rhythmic gameplay of Metal: Hellsinger is in pain. It is difficult for the player accustomed to FPS to obey a predefined cadence, and it takes a little getting used to, as it seems counter-intuitive. And then, at some point, our brain adapts to the gameplay and we find ourselves playing in rhythm with the music, while we headbang, without thinking about it. The furious fights then become very technical and we are surprised to take reckless risks to be able to keep our precious multiplier at the highest level. Even if it may seem very messy from an outside point of view, the many information displayed on the HUD accumulating with the visuals already loaded, we actually reach the state of “flow” quite quickly, letting our instincts guide our killings. to the rhythm of the soundtrack with a certain pleasure.
However, given the little content present in this preview version, it remains to be seen whether Metal: Hellsinger will be able to renew situations sufficiently for the interest to last. Because what works for a 15-minute session can be boring – and it’s neither its story nor its classic hellish world that should keep you awake. Also, since the game’s appeal is intrinsically linked to its OST, I doubt it will appeal to players less sensitive to musical style. Whether we like it or not, heavy metal remains a niche genre not necessarily accessible to all comers.
A pleasure for metalheads
Do you like heavy metal that stains and slaughters demons to the rhythm of your head movements? So watch Metal: Hellsinger out of the corner of your eye: its atypical concept, mixing rhythm game and FPS, works very well and flatters the reptilian brain, while its soundtrack is excellent. It remains to be seen, all the same, if it will hold up over time. On the other hand, if big overdriven guitar riffs aren’t your thing, skip it and wait for the more eclectic one instead. Gun Jam.
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[PREVIEW] Metal: Hellsinger, Metal Under Your Skin – NoFrag
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